Nancy Drew: Danger by Design

By Her Interactive

Walkthrough by MaGtRo   July 2006

 

Gameplay:     Watch the introduction scene. CD1 is needed on the drive to play the game.  Move to the desk and click on the left book 'How to be a Detective' by Nancy Drew. Click and learn the game manipulations. There are 35 saved game slots seen on the load screen but indefinite saves can be done. The scrapbook, the brown book on the left by the window contains memorabilia, all of Nancy's previous games. Note the items on the desk from previous Nancy Drew games.

The Case Files at the center of the desk contains information about the present case. Learn about the cover and real assignment Nancy is doing at Minette's House of Design. When ready to start the game, click on the plane ticket on the right. Bon Voyage!

The senior and junior levels differ in 2 puzzles only. The junior level has the 'to do' checklist.

This walkthrough is just one order of events. You can do the visits in the order you want.


 

Abbesses - Minette's House of Design

Nancy arrives in an old windmill (Moulin) at Abbesses that was turned into a Minette's House of Design. Minette is throwing one of her famous tantrums.

Office:    Meet Heather McKay, Minette's senior assistant. Nancy lost her luggage and cell phone. Heather gives a Metro pass and explains your duties at the office. Answering the phone is your responsibility. There is a list of things to do on your computer. Learn about staying with Jing Jing, couture and that Minette is designing the First Lady's dress for the World Summit. There is a Zippy calling card and the case files in the tool box.

Minette's workroom:     Go and talk to Minette. Learn about Amy Grunhild (Nancy's secret employer) financing her business. Do not touch the dress form that will be used for the First Lady's dress.

Tea preparation - Minette wants you to brew her special tea. Look at and follow the instructions. Take note of the specific requirements. Nancy will ask Minette questions.

Minette's just had a tantrum and her favorite color is red. She is on a deadline and right handed (Gaviforme family). She is wearing pants today and she selected number 10. She is not humming today, so she needs tea potency rating of 7 and above. Red is her color for the day, so marshy area herbs are needed.

Take the tea from the shelf and place them on the pot over the stove: Boojum (10 potency), Breland (marsh), Callicula (Gaviforme), Fennelry (Gaviforme), Gibbering (22 potency), Hogbone (Gaviforme), Macrophylla (7 potency), Phyrigia (9 potency), Pipsweet (8 potency), Varvaine (marshy) and Yellow Buttons (Gaviforme).

Click on the teapot.

Look around the room. Check the red paint covered large gears on one wall. Read the magazine on the coffee table. The article on Minette written by Jean Michel Traquenard shows a picture of Minette in this office. Minette uses the word 'rude' to mean cool. Check-click the picture of Carol, the dress form and also see a cut off picture of Minette by the large gears. Exit the room and then get called back.

Minette wants 4 more new stuff based on the 4 items at the center podium. Take the basket and be given 195 Euros to buy things at #7 stop Pont Neuf and go to Square Du Vert Galant Park. Look at the 4 items on the podium: a blue drum, red hubcap, green pail and an orange bar stool. Hmm... They are all circular or curved.

Office:    Go to your work desk and click on the computer. Check the To Do list: Pick up the envelope from JJ Ling at Place Monge; pick up fabric photo from Dieter von Schwesterkrank at Rue du Bac and deliver them to Jean Michel Traquenard at Cafe Kiki at Hotel DeVille stop. Fix Plotter. Look at the e-mail and see the security info about the First Lady.

Check the left top drawer and see Sonny Joon's doodling, as well as Koko Kringles. He was Minette's last assistant. He sure gets around. Look at the last page to see Skard 2 - DV8 leaflet.

Fix plotter:   The  Skard 2 - DV8 leaflet states to adjust the plotter using the V vertical, H height and I ink settings. The leaflet showed 5 possible setting adjustments.

Click the 'start' panel of the plotter right of the desk. See the different settings for V, H and I. The lowest bar on each of the machine settings is the base of the bars on the DV8 leaflet. Do the first bar pattern first and see if that fixes it.

Add one bar to H to have 1 bar on V, 2 on H and 1 bar on I. Click on print. See the plotter produce a good print.

The phone rings. Answer the phone and talk to Lynn Manrique who is doing a research on Noisette Tornade. Noisette formerly owned the Moulin - windmill.

Talk to Heather. Minette likes curves. Go to the blue door and try to exit. See a mail inserted under the door. It is one of several threatening mails Minette has received. It is placed in the Dodo box. Exit the office.

Rue du Bac - Dieter von Schwesterkrank:    Take the #12 green metro line to Rue du Bac. Talk to Dieter. Now, you will learn how to print photos. Go right to the fish tank and read the binder of Dark Rm. Misc. Read the manual. Turn around and enter the dark room.

Develop films:    Look right at the set up and note where all the items are situated. It might help to make a mark on the monitor as to where the red switch, the red developing pan, the white stop bath pan and the blue fixer pan are located. The films are on the tray at the center bottom. Also, it might help to use your own watch with a second hand to time the processes or count 1001, 1002, 1003...

1. Take one of the 4 films and insert it on the top part of the enlarger on the left.

2. Turn off the light using the switch on top right. It is now dark.

3. Flip the red switch of the enlarger at bottom left. Have the enlarger light on for 2-9 seconds. Flip the switch to turn off the enlarger light.

4. Place the paper to the middle of the monitor to drop it on the developing pan for 7-12 seconds.

5. Take the paper from the developing bath and place it on the stop bath which is a little lower and right (midway from center and edge of your monitor) from the developer. Stop the process for no more that 5 seconds.

6. Take the paper and place it on the fixer pan at middle edge of your monitor for 8-15 seconds.

If correctly done, see the developed picture and it will be automatically hung to dry above the table.

Pick up the next film. Do this procedure to the other 3 films until you have 4 developed pictures.

Cheat: (Thanks, Donna!) - Work on the puzzle a bit, then flush the toilet 10xs and go back to the developing puzzle. Automatically get an envelop of developed films.

Exit the room and look around. Dieter will lend his camera. Talk to Dieter again and learn about Jean Michel and Heather's crush. Exit the room.

Hotel de Ville - Cafe Kiki - Jean Michel Traquenard:    Talk to Jean Michel. After giving him the envelope, learn about Dieter, Hugo Butterly and the world of design. Order anything on the menu or select Crème de Glace. It is ice cream with a sprig of mint on top. Continue to talk to Jean Michel.

If the Day ends:    Automatically go to #7 red line to Place Monge and rest for the night. If you want to change days, go here at JJ's place and click on the double doors.

Place Monge - Jing Jing Ling:    Talk to JJ. Learn about Dieter and fitting models. Take the envelope. Look around and read the newspaper on the dinner table about flooding in the catacombs and the one in the recycle box about fresh mint shortage. The vendors are selling them for 45 Euros per sprig. Check the Utne magazine by the phone and learn about Zu and the flooding in the catacombs. Exit the place.

Port Neuf - Square Du Vert Galant:    Take the #7 pink line to Port Neuf. Look around the park: the Cross of Lorraine in memory of French fighters, the fish water fountain on the right path, the windmill statue and the mouth statue.

Buy Minette's items:    There are 3 vendors here: Malika, the lady on the left, Marchand at the middle and Monique by the river.

The merchants allow price haggling. Select a lower price than stated but usually not the lowest or they will not budge from the original price.

Minette likes curved things and the items in her workshop were colored blue, red, green and orange. These characteristics will help in shopping.

Malika - Talk to Malika close to the Cross of Lorraine. Buy the green rings for 4 Euros.

Marchand - Talk to Marchand. Buy the blue film canister for 21 Euros.

Paint a reproduction - To earn money (15 Euros) accept to paint reproductions. Click on a paint and click on the area that has the same color on the picture. If you make a mistake, you have other chances to paint. Start with the Mona Lisa (pay attention to the whites of her eyes) and later a flowers in a vase.

Monique - Go to the tent close to the river. Buy the lava lamp for 15 euros and the orange cone for 1 euro.

The items bought are automatically placed in the basket.

Abbesses - Moulin:    Go back to the office. The phone rings answer it. It is Prudence Rutherford (Secret of Scarlet Hand fame). Tell her that it will be shipped by end of the week.

Prudence Rutherford's Ensemble:    Go to the drafts table left of Heather. Read Minette's notes to Sonny.

Click to open the book and then read the notes that Prudence included for each ensemble. Pay attention to her instructions: what is for the head, color scheme and other accessories.

Then click the model picture to remove the film. Clothing will show up on the page. Click an item and click on the model to wear it.

If correctly done, go to the next ensemble and do the same.

Summer ensemble

Cruise ensemble

Fall ensemble

Green hat, black sunglasses, pink top, green pants, pink boa, pink fuzzy slippers

Pink rabbit ears, pink rabbit mask, white fuzzy top, pineapple bag, orange Capri pants, white fuzzy boots

Blond short wig, yellow mask, long sleeved plaid shirt, black bag, white long pants, green boots

Talk to Heather and learn that she is already a fashion designer. Nancy gives JJ's envelope.

Minette's workroom:    Try to talk to Minette. She is too preoccupied with online games.

Office:    Go back out and talk to Heather. Play the online game, eh...

Jane's Game Portal - Use the computer and click on Jane's Game Portal at top right.

It wants a login name and password. Check Sonny's doodling at top left drawer and see on the third page a monitor drawing with the name and password.

Login is Carol and password is rude.

Check the question mark of the Model Match game to learn how to play. Place 3 pictures of a model in a row either horizontally or vertically. Added points taken if there are 4 or more in a row. Click on the 'mix it up'  if a new selection of pictures are needed.

Open high scores and see that you need to beat 1000 points. Carol has 450 points.

This is a timed puzzle. Let's begin.

When you win, Nancy will say 'All Right'. Click 'back' button to go to menu and then hear Minette scream that she did it.

Minette's workroom:    Minette will call for you to her office. Automatically show her the items bought at the flea market. Exit the office and hear Minette demand JJ for a fitting.

Place Monge - Jing Jing Ling:    Talk to JJ. You can play hangman or not. Finally, she will go to Minette's if you bake the cookies. But there are no mint and no brown sugar.

Cookie preparation - Go to Port Neuf - Square Du Vert Galant.

Go to Malika and see that she has mint. She is selling it for 50 Euros. The price is too high. You can buy it or Wait! Remember where we saw a sprig of mint. We'll do that later.

Go to Marchand and buy the Food Substitution Book.

Go to Hotel DeVille and talk to Jean Michel. Ask to order food and then select Crème de Glace. Take the mint.

Go back to JJ's place.

Bake cookies - Read the food substitution book and see that you need 1/2 c of white sugar and 1 tsp of molasses in place of 1/2 c of brown sugar. Go to the pantry cabinet right of the stove and take molasses. See Electrical engineering books. Wonder why she has these books.

Place the molasses at center part of the island behind the measuring spoons. Place the mint on the chopping board on the right and it will be automatically chopped. Now, you're ready to start.

Add the ingredients as stated by the recipe. Use an additional 1/2 c of white sugar and 1 tsp of molasses in place of 1/2 c of brown sugar.

When done, click the cookie sheet at top left and the cookie dough will be automatically be placed there. The cookies will be baked and taken out automatically. The cookies' sides should curl up.

Get a call from JJ and she will ask you to describe the cookies. When JJ is satisfied, she will proceed to the shop.

Abbesses - Moulin:    Go back to the shop. Answer the phone and hear a man with a German accent ask for Minette. Insist on her being unavailable. Later, he will either hang up on you or hang up when you go to Minette's door with the Do not disturb sign.

Dodo bird box - Since no one is around, open the Dodo box.

The aim is to get the Dodo bird to the highlighted squares and safely to the bottom right without being cornered by the 3 predators: eagle, wolf and man.

The small white dots are separations that prevent movement to the next square.

The bottom left blue dots-arrows are used to move the Dodo bird. The center button resets the puzzle.

Junior game

Senior game

Press the button and the box opens. Read the different mails and Nancy will note that the purple one is different than the others. Close the box.

 Look at Heather's fashion portfolio on her desk. Check the pink paper hanging on your desk shelf. Heather wants a stuffed parrot.

Port Neuf - Square Du Vert Galant:    Go to Marchand and see Dieter on the bench. He runs away when Nancy calls out to him. Pick up the small clock and the newspaper clipping about Noisette Tornade. Read the obituary of Noisette. Go back to Marchand and buy the parrot for 5 Euros.

Abbesses:    Go back to the office and hear Minette scream. Ugh! The things we do...

Catch the cockroaches - Take the cover of the chocolate box. Look around for cockroaches and immediately click the hand cursor on it.

There are 9 cockroaches. Check the area by the large gears, by the red sofa and under the dress form platform.

A cockroach runs around on the computer table. Look at the paper on the  computer table. It is a font selection from Heather. So Heather sent the purple threatening mail.

One of the cockroaches runs around the area between the the dress form platform and the computer table. When clicked on, Nancy will follow it behind the boxes and see a letter from the researcher to Minette. Read the letter and see Lynn's phone number.

Once all 9 cockroaches are caught, go to the door and talk to Minette. 1, 2, 3, 4.... There she goes.

Exit the room. Now that we saw the obituary, use the phone to call Lynn, the researcher to learn more about Noisette.

Call Lynn Manrique - Go to the phone and call Zippy calling card number. Then dial Lynn's number.

Learn about Noisette's life during the war, immediately after the war and her tenure as Public Works head.

Her last words were red left... green.

If the Day ends: The next day, read the newspaper.

Port Neuf - Square Du Vert Galant:   Take the cockroaches-chocolate box out of the inventory and click anywhere in the park. Bye bye.

Rue du Bac - Dieter von Schwesterkrank:    Talk to Dieter through the closed door of the dark room. Hmm...

Stock pictures - Talk to Dieter second time and he will ask that you help take stock pictures. Take the list on the table. It is in French. We need to translate it.

Cuckoo puzzle - Go to the fish tank and pan right to see a hole on the wall. Look at the small clock in inventory and note that 3 is encircled.

Insert the small clock on the hole. See nine small clocks.

The aim of the puzzle is to have 3 encircled on all 9 clocks. Turn the clock to highlight 3. When correctly done, see the panel opens to a secret passage.

Study which clock affects what clock(s). From there, you turn the one that affects the most clocks first and end with ones that do not affect any other clocks.

Junior mode: Clock 1 affects clocks 2 & 4. Clock 3 affects 6 & 9. Clock 4 affects 7. Clock 8 affects 1 & 3. Clocks 2, 6 & 9 do not affect any other clocks.

Senior mode: Clock 1 affects clock 2. Clock 2 affects 7. Clock 3 affects 6 & 9. Clock 4 affects 7. Clock 7 affects 9. Clock 8 affects 1 & 3. Clocks 6 & 9 do not affect any other clocks.

This is a timed puzzle.

Junior game - Turn a clock until 3 is encircled. Turn  # 8, 1, 4, 7, 9, 6 .

Turn clock 8 until 3 is encircled.

Turn clock 1 until 3 is encircled.

Turn clock 4 until 3 is encircled.

Turn clock 7 until 3 is encircled.

Turn clock 9 until 3 is encircled.

Turn clock 6 until 3 is encircled.

Senior game - Turn a clock until 3 is encircled. Turn # 8, 7, 4, 1, 4, 7, 9, 6.

Turn clock 8 until 3 is encircled.

Turn clock 7 until 3 is encircled.

Turn clock 4 until 3 is encircled.

Turn clock 1 until 3 is encircled.

Turn clock 4 until 3 is encircled.

Turn clock 7 until 3 is encircled.

Turn clock 9 until 3 is encircled.

Turn clock 6 until 3 is encircled.

Secret passage - See a spider. Take a picture of the spider using the camera borrowed from Dieter.

Camera - Take the camera from inventory and click it on the spider. Press the top button and then center the spider inside the frame. Click and the picture is taken. Pull back from the camera page showing the last picture taken. You can delete pictures taken.

Nut metal door - Go forward until a metal door with etched nut is seen on the wall.

Click to open the door and see a number lock. Under the lock is a sentence which translates to 'the year our despair ended and the year my despair began.'

Based on Noisette's obituary, the Cross of Lorraine and some information gathered from Lynn; the war ended in 1945. Enter 1945. The door opens.

Take the red book with the same nut and an N on the cover. Read the book.

See a picture of M380 with a code under the picture. Click on the picture and Nancy will make a comment that it is similar to the paint covered gears in Minette's workroom. Take the graph paper.

Turn the page. Read the letter seen. Take note of the tips:

1. Set the 3 dials in correct position before decoding or encoding a message. Then type in the message.

2. Never use the enter or return key.

3. Ignore punctuation and spaces.

4. A circle with a slash is zero.

The letter also mentions the use of Metro system's line or stop numbers for a code. The date shift ciphers usage is also mentioned. Take note of 3 red asterisks on the letter and the same red pen is used on the M380 writing on the book.

Port Neuf - Square Du Vert Galant:    Go to Marchand. Buy the Code book for 8 Euros. Read the book and take special note of the date shift cipher and dot cipher. Ask him about the decoder. He will trade it for a bottle of Mouton Fouette 1968. Go to Monique and buy the French-English Dictionary for the 23 Euros.

Stock pictures - Use the dictionary to find out what pictures Dieter wants: stapler, spider, candle, skull, cross and teapot. We already have a picture of the spider in the secret passage.

Take a picture of the Cross of Lorraine close to the exit of the park.

Abbesses:    Use the phone and call Zu. He is a big fan of Jing Jing. Before he would help you, Zu wants an autograph of JJ that states: Zu my love Jing. The autograph is to be placed in the skull at the catacombs of Magdeleine Cemetery. Call Hugo Butterly. This call can be done in JJ's place also.

Talk to Heather and give her the parrot. Take a picture of the stapler on your desk. Talk to Minette in her work room. Take a picture of the teapot. It's your choice to tell on Heather or not. If you do tell on Heather, later in the game; Heather will call you about it.

Hotel de Ville - Jean Michel Traquenard:    Remember Nancy's comment that the dials on the M380 decoder is like the dials on the gears at Minette's work room and that Minette's picture on the magazine under the dress form is cut off. Talk to Jean Michel. A trade is done. You have to make parfait.

Parfait preparation - Study what are the different ice creams or fruits on the counter.

Look at the picture of the parfait in the booklet. By its color and looks, identify each layer and then add those ingredients to the parfait glass.

Click on an ingredient and then click it on the layer that its should go on the parfait glass. The topping is not necessary; it is automatically added.

You can discard a wrongly prepared parfait by clicking it on the trash.

Ring the bell when done. If wrong, you have to make one more.

 

Aixois:     Whipped Cream, strawberry ice cream, caramel, banana, caramel.

L'Enfer:    Chocolate, whipped cream, chocolate, whipped cream, berries.

Tropical:    Bananas, tapioca beads, berries, strawberry ice cream, chocolate.

Corbeau:    Chocolate, caramel, bananas, caramel, chocolate.

Mystique:    Tapioca beads, berries, bananas, whipped cream, tapioca beads.

Fantasie:    Berries, vanilla, tapioca, strawberry ice cream, whipped cream.

Loulou:    Banana, caramel, banana, caramel, banana.

Jean Michel shows the picture of Minette and the gears. Note that the gears have arrows pointing  to (L-R): IX, V and III.

Place Monge - Jing Jing Ling:    Talk to JJ about Zu and autograph. If you talked to Jean Mi about JJ, you can ask about being tricked to fit for Minette.

Play hangman - Ask her about the rules. Guess a word that she is thinking of. There are lines at the bottom of the page that shows how many letters there are in the word. Guess (click) on a letter and she will write down the letters on the side of the page.

If a correct letter is selected, it will be placed on the line below the page.

If wrong letter is selected, a part of the hangman is drawn. You lose if the hangman's picture is completed before getting the word.

Get her autograph - Play hangman with JJ and select the letters: Z U M Y L O V E J I N G.

Nancy will tear off the written autograph part of the paper.

Denfert Rochereau:    Take the metro to the catacombs. Go forward and see the skull. Take a picture of the candle and the skull. Place the autograph on one of the eye socket.

Abbesses or at Jing Jing's place:    Call Zu. He says that the metal door etching and the cover of the book is a hazelnut - Noisette. He saw a door with that marking at the catacombs but you will need a wetsuit to get there. It is waterlogged under the Mouton Beverage Company. Mouton... Hmm...

Rue du Bac - Dieter von Schwesterkrank:    Talk to Dieter. He gives a postcard owned by his great uncle. It shows 4 keyholes or key places: catacomb, Moulin (windmill), the Cross of Lorraine and the secret passage through the small clock here at Dieter's. Each corner has the hazelnut picture. We've seen the one here at the secret passage. Let's check the one at the Cross of Lorraine.

Eyes, graph and codes - The other side of the postcard has columns and rows of colored eyes. Read the dot cipher coding in page 11 - 12 of the code book.

Also check the date shift cipher.

Look at the postcard with eyes in inventory, then place the graph paper from book taken from the secret passage over the eyes. See that the eyes fit under certain letters or number.

Remember what the researcher, Lynn Manrique said - that Noisette's last words were red left... green.

From left to right, click on all red eyes looking left and all green eyes.

Words are formed at the bottom - Sous Lorraine 4154.

 

Port Neuf - Square Du Vert Galant:   

Cross of Lorraine - Look close at the cross. Nancy will say 'bet those numbers are movable'. Click on 4 1 5 4.

See the picture of the mouths, the windmill and the fish; the 3 statues here at the park. Take note of the characteristics of the mouths, the color of the windmill and the eye of the fish.

Mouth Statue - Go to the mouth statue left of Marchand.

Turn the handle on the right to arrange the mouths to be similar to that seen on the secret compartment of the cross.

The yellow is slightly open; the blue is open and the red is wide open.

Turn the handle on the right 10 times to get: top - EEEEE, Middle - Ahhhh and bottom - OOOOO.

Windmill - Turn the handle on the right to get the purple petal to be on top. Turn around and hear a squirrel move the handle.

Click left of the windmill statue and Nancy will make a comment about placing a stake, then a string and then something to make a noise.

Go to Malika by the cross and buy string for 3 euros and stake for 10 Euros.

Go to Monique and buy the flashlight for 3 Euros.

Go to Marchand and buy the pie tin for 1 Euro and the wetsuit for 31 Euros.

Go back to the windmill statue and place the stake on the left side. Attach the string and then the pie tin.

Turn the handle 6xs to get the purple petal to be on top.

Fish - Go to the fish water fountain beside the cross. Press the red button of the water fountain. See the fish's eye light up and the grate opens.

Underground tunnel - Go down the ladder. Go forward until a hazelnut chest. Open the chest and take the key.

Denfert Rochereau:    Go forward to the skull. Open the skull and press the red button. A passage opens on the right. Enter the passage and see the tunnels.

Travel the tunnel - If you hear the tunnel police, go back to any side alcove. Wait until you don't hear them anymore.

Go forward and see the sewer. Do not cross this plank. Turn right and use the next plank to cross to the other side. Turn left and enter the first alcove. Go forward and see the water. Enter the water and automatically wear the wetsuit.

Water maze - The bottom bar shows how much time Nancy has left before she needs to rise to an air pocket to breathe.

Wine bottle - Go forward to the #2 area. Dive down. 2F, R, diagonal R, enter tunnel, F, R and see fan and bottle. Take bottle.

Now return to the jump point place by going the reverse direction. Turn around, F, L, F, F, diagonal R, F to tunnel, F, F. Breathe!

Hazelnut box - Turn around and go forward to the #2 area. Dive down. 5F, R, F, L, 2F, R, F, L, 2F, R, F, L, 4F, L, 2F, R, F.

Hazelnut box lock - Climb the ladder and forward to the hazelnut marked door. Open it to see the words written there.

Take note of the colored words: gray Europe, pink Pont Neuf, blue Blanche and purple Chateau Rouge.

Remember the tips in the letter found inside the M380 book. One of the tips is about the usage of metro stops as codes.

Europe is a metro line 3 stop; Pont Neuf is a metro line 7 stop; Blanche is a metro line 2 stop and Chateau Rouge is a metro line 4 stop.

Enter the numbers 3 7 2 4 on the lock. Take the propeller type key.

 

Go down the ladder and go back to the landing at the catacombs. Dive down, L, 2F, R, 4F, R, F, L, 2F, R, F, L, 2F, R, F, L, 5F.

Go forward to the landing and take the clothes on the floor. Rat! The rat might or might not take the decoder book.

Let's get out of here. Go forward, right to the plank, cross the plank and forward until daylight.

If the Day ends:     The next day read the newspaper about Gunther and Ernst Schmeck, formerly East German Secret Police accused of smuggling.

Port Neuf - Square Du Vert Galant:    Go to Marchand. Trade the wine bottle for the decoder.

Abbesses:    Go to the office. Go to Minette's door and see a bomb that is attached to her door. It will set off when the door is opened. Minette is back there and is getting antsy about what Nancy is doing.

Paint bomb - Open the bomb door and see connectors that have color and shapes.

The paper on the door shows the correct sequences to be done: similar shapes or similar colors. Different colors and different shapes sequences are wrong.

Arrange the connectors to connect by similar shapes or color. This is a timed puzzle.

Click on a connector and then click it on the one you want to replace or the place you want to put it on.

Decoder:    Now that we have the decoder, it is time to decode the M380 code.

Look close at the decoder in inventory. Open the bottom cover and see 3 dials.

Turn the dials to the numbers seen on the big gears in Minette's picture shown by Jean Michel - IX V III on the 3 dials.

Click to go up to a close up of the paper.

Then type in the code taken from the M380 book using your computer's keyboard. Remember the hints from the letter, no spaces or return key and that circle with a slash is zero.

Type:    XTI0SMKPQQLNOREZA7LXTI0SMKPQQLNOR3AS7LXTI0SMK3A or check the book. Be careful of the zeros 0 and the O difference.

 

The decoded words are: Rouge Blanc Rouge Bleu Rouge. Check page 4 of the dictionary and see that it translated to: red, white, red, blue, red.

Windmill (Moulin):     Now for the fourth key place seen on Han's postcard.

Enter the workshop and look at the central post in the room. Check right of the blue barrel. Place the propeller key on the central post.

Windmill lock - See 5 black bars. Change the colors of the bar using the colors decoded from the M380 code (top to bottom): red, white, red, blue, red.

The windmill turns.

Noisette's secret:    Go down the trap door and forward until the door. Use the key taken from the hazelnut chest under the fish fountain at the park.

Enter and see what Noisette has taken during the war.

Go forward to the stand and take the letter under the glass cover. Read what Noisette wrote. How sad! 3 Roman numerals are seen under her initials: X IV III.

Put down the glass cover of the stand and the trap bars are triggered.

Lock door - Open the door and see words inscribed on the plate with lines underneath.

Check pages 8, 9 and 10 of  the decoder book. Review the date shift cipher.

Code the words - Using a set of numbers, shift the alphabet to the right. For example if one of the number is 2 and the alphabet to be decoded is C; it will shift to the right 2 places to make C to an E.

The set of numbers used to shift the letters here is taken from the M380. Use 380 as the shift number.

U

N

E

D

E

R

N

I

E

R

E

E

N

I

G

M

E

C

H

E

R

A

M

I

3

8

0

3

8

0

3

8

0

3

8

0

3

8

0

3

8

0

3

8

0

3

8

0

X

V

E

G

M

R

Q

Q

E

U

M

E

Q

Q

G

P

M

C

K

M

R

D

U

I

Decode the new letters using the decoder.

Enter the 3 Roman numerals under Noisette's initials in the letter. X IV III.

Click up to the paper and type in the coded bold letters seen at the bottom row above.

The decoded words are DEUX.............UN.CINQ..SE.PT

Translate using the dictionary to 2 1 5 7. Enter that number on the door.

End sequence:    Go forward and hear the conspirators. Go up the trap door and take the First lady's dress. Caught! Be ready to block.

Listen to the shouts that precede the punches. A certain shout identifies the location of the punches.

 

FINI

 

Watch for Nancy Drew 15: The Creature of Kapu Cave.


This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 7/2006  MaGtRo

GameBoomers Walkthroughs and Solutions