Sam & Max: Season Two

by telltale games

Walkthrough by MaGtRo

 

Gameplay:    Click on the gear at top left of screen to show the Menu bar. It has Save/load, options, new game and quit selections. At options menu, see the graphics selections (full screen, quality and resolution), sound volume level selections (music, voice and effects) and the subtitles and help selections (subtitles, popup text and hint level).

Right click skips dialogue and double click makes Sam run.


Episode 201:  Ice Station Santa 

November, 2007

 

Sam and Max enter their office. They noticed Mr. Spatula has gone crazy. Blasts annihilate Mr. Spatula and the wall to next door PI Flint Paper. Maimtron 9000 peeking in the window is trying to destroy Sam and Max.

 

In front of the building:    Exit the office.

Stop Maimtron 9000

See Maimtron 9000 pick up Sybil's office and hurls it.

Talk to the giant robot and listen to musical themed dialogues completely.

At the end of the dialogue tree, note that the robot will ponder the question asked.

Its back will be by the building. Take note that the wind up key that keeps it going is facing the window.

Immediately enter the building. Go to the window and pull out the wind up key.

Go down stairs. Sam looks at the robot's sole and realizes was sent by Santa Claus.

Santa's workshop at the North Pole:   

Outside:    Talk to the Soda Poppers waiting outside Santa's Workshop. They all got terrible presents from Santa. Find out what they are up to and what has happened.

Look around the area. Check the searchlight above the tower and the yellow snow reclamation and get a snowball which will later melt.

Check the chocolate barbed wire on Santa's roof, the chimney, the snowman and the tiny topiary.

See Santa's sleigh that runs on coal.

Workshop:    Enter Santa's workshop. Meet the elves and see Santa blast his automatic through the window of his office door.

Talk to the elf in red, the one in charge.

Make the elf in green cry:    Talk to the elf in green, the intern.

He needs to cry to make the Christmas tree grow.

Talk to him completely and until he cries when he can't realize that he exists.

Look around at the things in the workshop:

Presents under the tree:     Take the world's simplest maze, Boxing Betty and the watering can full of elf's tears.

Check the toy guillotine, cannon with e-z lite wick, bowling pin and toy bird above the window.

Mimesweeper:    Check the red monitor that features mimesweeper with the familiar shambling corporate presence from episode 1.

See a trampoline by the monitors and an overhead toy bomber controlled by a switch close to the tree.

Gifts:    The green monitor is where the presents are selected. The selections are: cougar in a box, Maimtron 9000, Obsess o Matic stopwatch, Footbath-piranha aquarium, Happy pills and Moai head. Select any one and it will pop out of the worm's mouth. Take the gift tags beside the wrapped present.

North pole:    Check the magnetic north pole.

Check record player, torture me Elmers and various toys on the other side of the room.

Check the Bob Buddy and the Flounder Pounder by the exit.

Check the slimy crate at the middle of the room. There's a label: To Santa, from Lower Manitoba.

Santa's Office door:    Try to open Santa's office door.

Exit the workshop.

Enter Santa's workshop:

Use the watering can full of elf's tears on the tiny topiary left of the building.

Click on Santa's chimney and the heroes climb the now giant topiary.

Take-read the exorcism parchment right of the fireplace.

Take the Christmas record that has the satanic friendly demon song on the green shelf left of the fireplace. Look around and exit through the fireplace.

Exorcism Instructions:

Collect the 4 horsemen of the Apocalypse:

Go back inside the workshop and ask the elf supervisor about the 4 horsemen.

Learn that that the last shipment was sent to Sam and Max's street.

Horseman of Pestilence:

Enter Stinky's Diner. Meet Stinky and watch her give a trivia question.

See one of the horsemen on the counter. Talk to Stinky.

The trivia prize is the horsemen toy. Find out about the contest.

Check the question on the top of the wall behind the counter.

Talk to President Lincoln and then Sybil completely.

Talk to the bug on the booth table completely. He gets PISD. If he smells something familiar, he gets flashbacks. His dad was killed by a cleaning crew. The smell of bleach makes him remember his Dad's last words: Move out Maggots.

Rig the contest to win the prize. Take note that Sybil always chooses the correct answer and the bug always select D.

Pres. Lincoln's answer will be whatever you tell him. Let's talk trivia. So tell Pres. Lincoln any letter that is not what Sybil's correct answer letter and not D.

Then take a trivia pad from the left booth and select the last different answer.

Watch Stinky get forced to admit that you won. Take the Horseman of pestilence.

Exit the diner.

Horseman of Death:

Go next door (right) and click on the garage door. Talk to the COPS completely. They do not like Torture me Elmers.

They have a contest to win a death horseman car hood ornament that is on the shelf. You can use the left-right mouse button or the left-right arrow keys on the keyboard.

Win the car hood ornament by driving the street and running over 30 Torture me Elmers in 60 seconds.

My strategy is to stay in on just one side of the street and go on the street or embankment on that side. Eventually run over 30 Elmers before the 60 seconds are up.

Take the Horseman of death hood ornament off the Desoto.

Horseman of War:

Go to the fallen Maimtron 9000. See that Jimmy Two-teeth is at the robot's innards and is wearing his favorite boxing glove.

Talk to Jimmy completely. He has the boxing championship trophy - the horseman of war and he would not give it up.

Use Boxing Betty on the robot's innards. See a boxing puzzle, the object of which is to win the match.

Use mouse buttons or the keyboard. The left-right arrow keyboard keys to dodge and the A and D keys to punch using the left or right fist.

The strategy I used to win against the Wally glassjaw puddlesniffer, Bill the second opponent of Betty and Jimmy Two-teeth is to just dodge and hit him when he gets open when he raises his arm to punch. When the announcer says to finish him off, continue hitting and the opponent will lose.

Take horseman of war.

Talk to Jimmy Two-teeth. He will jump off the ledge. His wife left him. After a while leave him.

Horseman of Famine:

Enter Bosco's Inconvenience. Talk to Bosco completely. THEM! He is afraid of a wrapped box that he got.

It is on an X-ray machine. Look x-ray viewer above the counter and see that inside the box is one of the horseman.

He has a bomb disposal machine and he 'got to be sure it's ticking'. Look around the store.

Go back to Santa's workshop at the North Pole.

Go to the green monitor at left table. Select the Obsess o Matic stopwatch gift. It ticks continuously.

Use a gift tag on the wrapped box and select Bosco's name.

Go back to Bosco's. While he disposes of the ticking wrapped box he received, Sam takes the box with the horseman of famine.

Place the horsemen around a magnetic pole:

Go back to Santa's workshop. Place the 4 horsemen on the floor around the North Pole.

Draw the demon out using the friendly Demon Song:

Use the satanic record taken from Santa's office on the record player.

The record will falter at some places and you select the correct phrase to complete the song.

Select answers that you see inside the workshop.

Had a very scary form: select 'like gelatinous goo' (seen from the slime crate at center of room).

The creature that was ever born: select 'lower Manitoba' (taken from label of the slime crate).

Demons join their game: select 'Mimesweeper' (from the red monitor).

Shout his names: select 'Shambling Corporate presence (from the red monitor list).

Watch the demon get exorcised off the... Uh Oh, the elves are the ones possessed.

Santa comes to the rescue and chases the demon outside. There are more instructions at the back of the parchment? Oh No!

Make sure to have the Spirits of Christmas to contain the demon:

Read the instructions again.

Enter Santa's Office and look at the Santa's safe by the door. Automatically open the chest and get a spirit bottle.

The bottle has the 3 Spirits of Christmas: Past, Present and Future.

Go outside and talk to the 3 different Spirits.

Spirit of Christmas Past:

Talk to the Spirit of Christmas Past right of the door.

Go through the wreath portal to the past.

Be at the office and see the discussion of the Two-teeth family. The son has Tourette's syndrome and Mary, the wife is very upset at Jimmy.

Turn the TV on and see that she comes out of the rat hole.

Place the world's simplest maze by the rat hole. Turn the TV on. Take Mrs. Mary Two-teeth automatically.

Go through the portal. Use the Desoto back to the office.

At present time, Jimmy is still up on the ledge and will jump.

Give him Mary Two-teeth. Sam picks up the boxing glove.

Go back to the North Pole and enter the portal to the past.

Give Jimmy the boxing glove.

Spirit of Christmas past goes in the spirit bottle.

Spirit of Christmas Present:

Talk to the Spirit of Christmas Present left of door.

Go through the wreath portal to the present.

Be at Stinky's and see the bug's family find the bug.

Remember what dad's last words and what brings the flashback to bug.

Go back through the portal. Take a reclaimed snowball from the yellow snow reclamation.

Go through the portal again.

Use the bleached reclaimed snowball on the bug.

Induce a flashback and watch bug order the family to 'move out maggots.

Spirit of Christmas present goes in the spirit bottle.

Spirit of Christmas Future:

Try to talk to the Spirit of Christmas Future left of the Santa's sleigh.

Go through the wreath portal to the future.

See Sam and Max in an island surrounded by lava.

Exit through the portal. Check Santa's sleigh and see that it needs coal to power it.

Go back to Santa's office. Look at the blue machine - stocking stuffer right of door. Read the printout. Liars get coal in their stockings.

Go back to present day using the Desoto.

Enter Stinky's. Click on every decorations in the diner. Note that Stinky lies.

Talk to Stinky about her sore feet.

Go back to Santa's workshop. Go to the green monitor. Select a present; this time choose the Footbath-piranha aquarium.

Use a gift tag on the wrapped gift. Select Stinky's name.

Go back to Stinky's using the Desoto.

Talk to Stinky again. Take Stinky's sock from the counter.

Go back to Santa's office and use Stinky's sock on the stocking stuffer to get a sock full of coal.

Use sock full of coal on Santa's sleigh outside. Santa's sleigh enters through the portal to the future.

Watch as future Sam and Max leave the lava surrounded island.

Spirit of Christmas future goes in the spirit bottle.

Use the spirit bottle on the demon by the tower. It turns into sinful jello. Noooooooo, Santa!

Possessed Santa:

Santa is possessed by the demon and chases the duo inside the workshop.

A gunfight starts. Look around and see things that can work for you.

Shoot the switch on the wall right of the tree. The toy bomber stops. Shoot the switch again to turn it on. Wait until it is just above the trampoline and shoot the switch to stop it there.

Order any present so that there is a gift box on the table.

Shoot the cannon that fell in front of the tree to light the fuse. The cannonball hits the gift, drops down the trampoline and enters the toy bomber.

Shoot the wall switch on to move it just above Santa.

Shoot the wall switch off to drop the cannon over the Flounder Pounder.

Watch what the Soda Poppers did to Santa.


Episode 202: Moai Better Blues

January 2008

 

Sam and Max watch as Sybil is chased by a big red triangle, rogue sentient inter-dimensional portal.

 

Help Sybil:   

Bosco's Inconvenience:     Enter the store and talk to Bosco completely. He is worried about T-H-E-M. He is getting his secret bunker ready.

Bosco states that the portal is a Bermuda Triangle. Learn how to communicate with the Bermuda Triangle.

Bosco states that they are attracted to symbols and sigils (shapes and colors). A pink rhombus makes them nostalgic for the 50's. A red octagon stops them from whatever they are doing and a blue icosahedron makes them draw maps of dungeons.

Look around the shop. See that he has surveillance photos and a stack of Banang, banana flavored drink.

Exit the store.

Stinky's Diner:    Go to Stinky's next door. Stinky is cleaning a blood stain on the counter. Talk to Stinky completely.

Learn that the specials are Camp David Granite Grinder and Lil Tykes Grinder with Basalt for the kids.

Look around at the displays in the diner.

Talk to Flint Paper, the next door detective. He is doing a surveillance on Bosco.

Hmmm... Remember what Bosco said about the Bermuda Triangle needing to be fed to communicate with them.

Take the stop sign right of the palm tree.

Street:    Exit the diner, stand by Bosco's store and wait for Sybil and the triangle to pass by. Use the stop sign on the triangle.

The Bermuda Triangle stops the chase and stands still in the middle of the street. Lincoln's head is taken by the Bermuda Triangle. Sybil follows through the portal to save Abe. Sam and Max jump in the portal to save Abe and Sybil.

Rapa Nui, Easter Island:

Learn about the Ancient Prophecy:    Abe and Sybil are having a picnic.

The middle female Moai talks about an Ancient Prophecy. The Ancient Ones prophesied about the end of their civilization. Sam and Max can stop the prophecy and save them. Rana Kao, the volcano will erupt but can be pacified by communicating with it through a hidden cave underground.

Talk to all the Moais completely. The Moais are guardians of the island spirits and elemental powers.

The middle female Moai controls the wind. She has the case of the blahs and doesn't want to blow a wind.

The Triangles are used to transport stones and go places.

The buried Moai on the left is guardian of the storm. When he gets mad a thunderstorm pops up above his head.

The grouchy Moai on the right is the guardian of the earth god.

Picnic area:    Look around the picnic area.

Go right and see the fountain of youth guarded by piranhas.

Check the Lost and Found box and Noah's Ark.

Talk to Sybil and then Abe. Take note that Abe is fascinated by the middle female Moai.

Ancient Hidden Underground cave:    Cross the bridge and see that the cave is guarded by a baby with a gun.

Talk to baby Jimmy Hoffa.

Tiny Tiki:    Go left of the cave and see a Tiki bar.

Talk to baby Amelia Earhart, baby Dan Cooper and baby Charles Lindbergh.

Check the surfboard and practice riding on the Wipeout.

There are 3 drinks left of the bar: Water, Paci-fire and Diaper rash.

Go left and talk to baby Glenn Miller. He needs help to get a perfect sound for his next big hit. He needs a catchy melody and a good train sound.

Look around his musical instruments: steel pan, skull, bongo, frying pan, tea kettle and bone xylophone. Take the mallet right of the propeller.

Train sound:    Go to the bar and take the tiki glass.

Use the glass on the water dispenser left of the bar. Use the water on the tea kettle hanging on the fire pit.

Use the glass on the Paci-fire dispenser. Use the Paci-fire on the small fire on the fire pit.

Rapa Nui choo choo is the just the right train sound baby Glenn needs.

Melody:    Go back to the big portal triangle at the picnic area. Enter the portal to go back to the office area.

Go right of Stinky's Diner and talk to the COPS at the garage.

Win the car horn: You can win a car horn, synth-o-tronic enhancer by running over the bagpipes on the street. Play the game.

Automatically, drive and run over the bagpipes in the street. You can use the keyboard arrows or the mouse to drive the car. Run over bagpipes until the meter at right stays up at the end of the run.

Sam automatically takes the car horn from the Desoto.

Go back to baby Glenn Miller at the Tiki bar area at Easter Island. Give him the Desoto car horn.

He gives conch that has his latest musical hit. Use the conch on Sam to hear the music.

Enter the Underground Cave:

Get a union card:    Fill the glass with any drink from the dispenser at the Tiki Bar.

Go to baby Jimmy Hoffa and give him the drink.  He will not take the drink except from a member of the waitress union.

Wipeout - Bucking surfboard:    To join the union, ride the bucking surfboard carrying a waitress tray.

The waitress tray is in inventory. Go to the bucking surfboard right of the Tiki bar. Click the waitress tray on the surfboard.

The object of the puzzle is to keep from dropping the bottle and not be hit by flying bottles.

Use the keyboard or mouse to select the position you want at top of the screen.

One tactic is to stay at the center and move after the bottle is thrown.

When the babies applaud, it means the puzzle is won.

Go to baby Hoffa and tell him that you got through the bucking surfboard. He wants a drink.

Give him any drink from the dispenser at the Tiki bar.

Get drink from Fountain of youth:    Go to the picnic area. Check the fountain of youth and see that it is guarded by the piranhas.

Play with triangles:    If the triangles are not up on the stands flanking the portal triangle, use the mallet or use the gun to hit the gong on both side (blue and yellow) of the portal triangle. See a triangle rise from the top of the stand.

Click on either one of the triangles and see that the hand goes to the other triangle.

So a blue is one end of the portal and the yellow is the other end.

Hit another blue or yellow gong and see that the other gong of the same color is turned off.

Take care of the Piranha's:    Hit the big yellow gong right of the fountain of youth and yellow triangle appears above it.

Go to the big blue gong left of the buried Moai on the left. Hit the blue gong and the triangle above appears.

Click the conch on the bored middle female Moai. She blows a wind.

Immediately, click on the buried left Moai and anger it to produce a thundercloud above.

The thundercloud is blown to the blue triangle and exits out the yellow triangle right of the fountain of youth.

The lightning strikes and takes care of the piranhas.

Use the glass and get some fountain of youth water.

Give the glass with fountain of youth water to baby Hoffa. He grows smaller and disappears completely.

Ancient Hidden Underground Cave:    Enter the cave. Look around.

Meet the Ocean Chimps:     See seahorse monkeys and their high priest, Mr. Spatula. Talk to them completely and learn about the ancient prophecies.

To prove that Max in the true High Priest, he must be anointed by the feet, feed the people and Max' true face appears.

Talk to them to find out how to do the prophecies.

Get anointed by the feet:    Max will have to stand up and the feet above will show a sign that Max is the true high priest.

Exit the cave. Sybil talks to Abe. Sybil gets upset because of Abe's fascination with the female Moai and leaves crying. Talk to Abe twice and see Abe get rejected by the Moai.

Go to the blue gong right of the middle female Moai. Hit the blue gong with the mallet to show the triangle beside the ear of the Moai.

Go back to the cave. Go to the right and hit the yellow gong to show the small yellow triangle.

Talk to the ocean chimps. Tell them that the feet will now anoint Max.

Watch Max. Use the conch on the yellow triangle right of the round bench.

The female Moai's feet above Max starts moving with the rhythm of the conch's music.

Feed the ocean monkey:    Ask the ocean chimps about the feed your people. Max must turn the water to Banang.

Go to the left side of the cave. Look around. Take bowling ball from the rock across the exit.

Check the mauled surfboard. Go left and check the hatch of a spaceship and the crate of video games by the wall.

Radio:    Go to the cockpit of the crashed airplane. Check the radio.

Click the frequency lever to 7175 kHz. Hear Bosco.

Click on speaker to scare Bosco. We are observing your earth... Hear Bosco get scared.

Turn the power switch off.

Bosco's Inconvenience:    Exit the cave and go through the portal. Be back at the street.

Enter the store and take a Banang right of the photo equipment.

Go back to the portal and then the cave.

Use Banang on the ceremonial urn at center of the round bench.

Make Max' true face appear:    Ask the ocean chimps about the true face. The prophecy says the Max face will appear in the cavern.

See a seashell-clam beside the water cooler rock look like Max but is missing an ear.

Go left of the yellow machine pod and look at the stalactite right of the rightmost feet. Hmmm... It looks like an ear.

Go right of the machine pod and look at the red snail trail. Take the red-oozing snail.

Go left of the cave. Take the travel guide to Easter Island found in front of the crashed airplane. Learn that basalt that is a mind altering substance for the Moai.

Exit the cave.

Get basalt sandwich:   Go through the portal

Enter Stinky's. Talk to Stinky completely. Order the special and get the granite sandwich.

See if she'll give you the basalt sandwich. Remember that Stinky serves basalt sandwich to kids only.

Go back through the portal.

Use the glass on fountain of youth. Drink fountain of youth water. Sam and Max turn to kids.

Go through the portal and try to go to Stinky's. The fountain of youth effect wears off far from the portal.

This also happens if  the fountain's water is in the glass alone and not drank.

Go back to Stinkys. Look around. See a gong above the jukebox. Hmmm...

Remember what Bosco said about the Bermuda Triangle; that they are attracted to color and shapes.

Use the red oozing snail on the gong. It is red. Now use the gun on the red gong.

See the red Bermuda Triangle appear inside Stinky's diner.

Go back through the portal and get more water from the fountain of youth. Go through the portal again.

Drink the fountain of youth water. Sam and Max turn to kids.

Order the special and get a basalt sandwich. Go through the portal again.

Get the stalactite:    Give the basalt sandwich to the right grouchy Moai. He needs it to cheer him up.

Tell him jokes and he starts shaking the earth.

Go back to the cave. Pick up the fallen stalactite right of the circular bench.

Place the stalactite on the Maxish clam look alike right of the exit.

Volcano's machine control center:

Sam talks to the ocean monkey. The true high priest has returned.

The pressure gauge of the volcano is on the RUN zone.

The ocean monkeys translate what Mr. Spatula says while Sam and Max slowly climb to the top of the yellow structure.

Max tips Mr. Spatula off the top of the structure. The lever is useless because it is too late; the volcano is erupting. Press the emergency button.

Go back down using the machine pod.

Mr. Spatula:    Check the water cooler of Mr. Spatula. Take the sock crown and Max is crowned.

Take the high priest medallion left of the fallen water cooler.

Runaway Bermuda Triangle:    Go outside the cave. See a huge pink Bermuda Triangle. It took the portal triangle.

Stop the runaway triangle:    Remember what stopped the red Bermuda Triangle.

Look at the high priest medallion in inventory. It is a gold octagon with an S on it.

Go down to the cave. Use the medallion on the red snail trail to get a red medallion.

Go back to the picnic area.

Use the gun on the yellow gong left of the volcano at far island.

Use the mallet on the small blue gong right of the now happy Moai.

Use the red high priest medallion on the blue triangle.

Watch the big pink Bermuda triangle absorbs the volcano eruption.

See what happen to the 3 Moais after the credits.


This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough, please write to: MaGtRo

Copyright 1/2008    MaGtRo